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992eceb8f331cabd07f6fcc56b708eca9dc527a7
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils
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dan thompson 992eceb8f3 Texture2DBuilder shouldn't remove mips - this is unneeded, and in the use cases where the builder texture is reused as the final texture, causes issues.
[FYI] Ryan.Schmidt
#rb none
#jira UE-187796

[CL 26328949 by dan thompson in ue5-main branch]
2023-06-29 17:26:02 -04:00
..
MeshDescriptionUtil.cpp
…
StaticMeshMaterialUtil.cpp
…
Texture2DBuilder.cpp
Texture2DBuilder shouldn't remove mips - this is unneeded, and in the use cases where the builder texture is reused as the final texture, causes issues.
2023-06-29 17:26:02 -04:00
Texture2DUtil.cpp
…
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