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47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ISlateMetaData.h"
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class INTROTUTORIALS_API FTutorialMetaData : public FTagMetaData
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{
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public:
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SLATE_METADATA_TYPE(FTutorialMetaData, FTagMetaData)
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FTutorialMetaData(FName InTag, FString InTabType, FString InFriendlyName = FString())
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: FTagMetaData(InTag)
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, TabTypeToOpen(InTabType)
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, FriendlyName(InFriendlyName)
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{
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}
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FTutorialMetaData(FName InTag)
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: FTagMetaData(InTag)
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{
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}
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/* The type of tab we want to open for this widget where relevant. */
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FString TabTypeToOpen;
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/** User friendly display name */
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FString FriendlyName;
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};
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class INTROTUTORIALS_API FGraphNodeMetaData : public FTutorialMetaData
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{
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public:
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SLATE_METADATA_TYPE(FGraphNodeMetaData, FTutorialMetaData)
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FGraphNodeMetaData(FName InTag, FString InFriendlyName = FString(), FString InOuterName = FString(), FString InTabType = FString())
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: FTutorialMetaData(InTag, InTabType, InFriendlyName)
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, OuterName(InOuterName)
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{
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}
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/** GUID for the node */
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FGuid GUID;
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/** Name of the outer (which should be the blueprint) */
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FString OuterName;
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}; |