Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/SVisualLoggerToolbar.cpp
sebastian kowalczyk 97e5515d07 Integrated change to fix issue "Pause does not stop the Visual Logger from recording data while PIEing with dedicated server" from Dev to Main.
- Added option to LogVisualizer's settings, to select between regular pause or PlayersOnly pause - to pause gamplay on level if needed.

[CL 2458345 by sebastian kowalczyk in Main branch]
2015-02-24 09:19:13 -05:00

43 lines
2.9 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "LogVisualizer.h"
#define LOCTEXT_NAMESPACE "SVisualLoggerToolbar"
/* SVisualLoggerToolbar interface
*****************************************************************************/
void SVisualLoggerToolbar::Construct(const FArguments& InArgs, const TSharedRef<FUICommandList>& InCommandList)
{
ChildSlot
[
MakeToolbar(InCommandList)
];
}
/* SVisualLoggerToolbar implementation
*****************************************************************************/
TSharedRef<SWidget> SVisualLoggerToolbar::MakeToolbar(const TSharedRef<FUICommandList>& CommandList)
{
FToolBarBuilder ToolBarBuilder(CommandList, FMultiBoxCustomization::None);
ToolBarBuilder.BeginSection("Debugger");
{
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().StartRecording, NAME_None, LOCTEXT("StartLogger", "Start"), LOCTEXT("StartDebuggerTooltip", "Starts recording and collecting visual logs"), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Record")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().StopRecording, NAME_None, LOCTEXT("StopLogger", "Stop"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Stop")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().Pause, NAME_None, LOCTEXT("PauseLogger", "Pause"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Pause")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().Resume, NAME_None, LOCTEXT("ResumeLogger", "Resume"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Resume")));
ToolBarBuilder.AddSeparator();
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().LoadFromVLog, NAME_None, LOCTEXT("Load", "Load"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Load")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().SaveToVLog, NAME_None, LOCTEXT("Save", "Save"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Save")));
ToolBarBuilder.AddSeparator();
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().FreeCamera, NAME_None, LOCTEXT("FreeCamera", "Camera"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Camera")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().ResetData, NAME_None, LOCTEXT("ResetData", "Clear"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Remove")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().ToggleGraphs, NAME_None, LOCTEXT("ToggleGraphs", "Graphs"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Graphs")));
}
return ToolBarBuilder.MakeWidget();
}
#undef LOCTEXT_NAMESPACE