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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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989b9d01cf211d96d486de4e5eff03475b02f6ca
UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions/Public
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Rob Gay 7a7793e767 Deprecate more AlignedFloatBuffer callsites and use FAlignedFloatBuffer
#rb trivial
#rnx
#preflight 60918ea390631e0001d41516

[CL 16198391 by Rob Gay in ue5-main branch]
2021-05-04 16:05:46 -04:00
..
IAudioCodec.h
Adding seek and looping ability to metasound wave playe node.
2021-03-15 22:10:18 -04:00
IAudioCodecRegistry.h
Renaming FindCodecByFromParsingInput to FindCodecByParsingInput
2020-08-11 17:33:39 -04:00
IAudioDecoderScheduler.h
…
IAudioEndpoint.h
Deprecate more AlignedFloatBuffer callsites and use FAlignedFloatBuffer
2021-05-04 16:05:46 -04:00
IAudioExtensionPlugin.h
Deprecate more AlignedFloatBuffer callsites and use FAlignedFloatBuffer
2021-05-04 16:05:46 -04:00
IAudioModulation.h
Missing file
2020-09-22 13:34:17 -04:00
IAudioProxyInitializer.h
Add ability to define default literals on input vertex in Metasound core
2021-02-03 14:36:36 -04:00
ISoundfieldEndpoint.h
…
ISoundfieldFormat.h
Deprecate more AlignedFloatBuffer callsites and use FAlignedFloatBuffer
2021-05-04 16:05:46 -04:00
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