Files
UnrealEngineUWP/Engine/Source
Max Whitehead 989b9d01cf Backout 16553421, fixes perf issues
Change description:
Make ApplyKinematicTargets update bounds and accelerations structure.
Fix edge case in which accel structure rebuild completes on sim step in which kinematics are still interpolating, where game thread would be given structure with particle bounds at interpolated position, not target.

#jira UE-117984
#rb none

[CL 16666317 by Max Whitehead in ue5-main branch]
2021-06-14 18:51:24 -04:00
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