Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_StateResult.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

30 lines
848 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Animation/AnimNode_Root.h"
#include "AnimNode_StateResult.generated.h"
// Root node of an state machine state (sink node).
// We dont use AnimNode_Root to let us distinguish these nodes in the property list at link time.
USTRUCT(BlueprintInternalUseOnly)
struct ANIMGRAPHRUNTIME_API FAnimNode_StateResult : public FAnimNode_Root
{
GENERATED_USTRUCT_BODY()
/** Used to upgrade old FAnimNode_Roots to FAnimNode_StateResult */
bool SerializeFromMismatchedTag(const FPropertyTag& Tag, FStructuredArchive::FSlot Slot);
};
template<>
struct TStructOpsTypeTraits<FAnimNode_StateResult>
: public TStructOpsTypeTraitsBase2<FAnimNode_StateResult>
{
enum
{
WithStructuredSerializeFromMismatchedTag = true,
};
};