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UnrealEngineUWP
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973ec5f6ebfa61baa20d6b2494bd0ba322075aec
UnrealEngineUWP
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Engine
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Source
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Runtime
/
CoreUObject
History
nick darnell
ff3e36b82d
Make the WarnIfAssetsLoadedInScope respect the enabled state.
...
[CL 23182578 by nick darnell in ue5-main branch]
2022-11-17 15:29:26 -05:00
..
Internal
[AssetRegistry] changed TryGetAssetByObjectPath to use FSoftObjectPath to match the rest of the API
2022-09-30 19:00:07 -04:00
Private
Make the WarnIfAssetsLoadedInScope respect the enabled state.
2022-11-17 15:29:26 -05:00
Public
Improved comments on SerializeBin() and SerializeBinEx() to make it clear that binary serialization of deprecated properties can cause problems.
2022-11-16 09:18:24 -05:00
Tests
[CoreUObject] changed to check for null in
TObjectPtr.GetPathName()
2022-11-03 17:47:24 -04:00
CoreUObject.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00