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UnrealEngineUWP
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9723958dae804eeea1bd5bb36c40bfa0bf77e197
UnrealEngineUWP
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Engine
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Runtime
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Core
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History
Max Chen
61603c83e4
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) at CL#8390086
...
#rb none [CL 8393238 by Max Chen in Dev-Editor branch]
2019-09-01 02:03:35 -04:00
..
UnixCriticalSection.cpp
…
UnixErrorOutputDevice.cpp
Do not trim assert callstacks.
2019-03-11 18:58:14 -04:00
UnixPlatformCrashContext.cpp
Disable spawning CrashReportClient based on a ini setting
2019-08-23 11:58:26 -04:00
UnixPlatformFile.cpp
If our dir already exists return true from CreateDirectoriesFromPath
2019-08-23 10:16:40 -04:00
UnixPlatformMemory.cpp
UE4 - Reworked virtual memory API to support page caches and heterogeneous memory architectures. Switch is the only platform with substantive changes, the rest are just API upgrades.
2019-05-29 12:21:13 -04:00
UnixPlatformMisc.cpp
Fix build failure
2019-08-06 10:02:45 -04:00
UnixPlatformOutputDevices.cpp
…
UnixPlatformProcess.cpp
Copying //UE4/Dev-Online to Dev-Main (//UE4/Dev-Main)
2019-08-26 18:35:22 -04:00
UnixPlatformStackWalk.cpp
We dont need to sigqueue anymore so just crash
2019-06-14 14:10:43 -04:00
UnixPlatformTime.cpp
Linux: always select best clock, avoid using CLOC_REALTIME which might be unreliable
2019-03-01 11:00:33 -05:00
UnixSignalHeartBeat.cpp
…