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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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970acd708a72cf026add01c569f2adffa6f0d4aa
UnrealEngineUWP/Engine/Source
History
ben marsh 970acd708a Horde: Move log messages into EpicGames.Horde.
#rnx

[CL 32785805 by ben marsh in ue5-main branch]
2024-04-07 13:43:23 -04:00
..
Developer
VulkanRHI: Fix some errors in Vulkan ray tracing shader compilation.
2024-04-05 19:18:00 -04:00
Editor
[Nanite-Skinning] Cleaned up NaniteSettings filtering
2024-04-06 03:05:00 -04:00
Programs
Horde: Move log messages into EpicGames.Horde.
2024-04-07 13:43:23 -04:00
Runtime
[Nanite-Skinning] Implemented support for debug bone and bounds rendering, as well as heavily cleaning up view relevance calculation
2024-04-06 05:38:00 -04:00
ThirdParty
VulkanRHI: Add support for SpvExecutionModeDerivativeGroupQuadsNV and SpvExecutionModeDerivativeGroupLinearNV in SPIRV-Reflect (used with Nanite Compute Materials in Vulkan).
2024-04-03 15:38:18 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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