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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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970acd708a72cf026add01c569f2adffa6f0d4aa
UnrealEngineUWP/Engine
History
ben marsh 970acd708a Horde: Move log messages into EpicGames.Horde.
#rnx

[CL 32785805 by ben marsh in ue5-main branch]
2024-04-07 13:43:23 -04:00
..
Binaries
UE-211627 OpenVR binaries deletion
2024-04-05 15:51:18 -04:00
Build
Horde: Prefix all RPC messages with "Rpc", to distinguish from HTTP request/responses by the same name.
2024-04-07 12:33:55 -04:00
Config
Interchange: Conversion should be able to use a valid pipeline asset instead of creating from a class.
2024-04-05 13:30:53 -04:00
Documentation
Documentation for build tools
2024-04-06 01:09:54 -04:00
Extras
[UnrealStage] Fix flickering camera settings when Cine Camera Actor is set
2024-04-05 14:21:51 -04:00
Platforms/VisionOS
UnrealBuildTool: Format documents, remove and sort usings
2024-04-03 12:22:43 -04:00
Plugins
[ControlRig] Do not force BlueprintActionDatabase to initialize when removing or unmounting assets.
2024-04-07 11:11:23 -04:00
Programs
[Insights] Enable Session Frontend in Insights Session Browser
2024-04-04 14:01:37 -04:00
Shaders
[Nanite-Skinning] Implemented skinning support for Nanite picking visualization, as well as showing instance, ref-pose, and skinned cluster bounds for the selected pixel.
2024-04-05 21:09:43 -04:00
Source
Horde: Move log messages into EpicGames.Horde.
2024-04-07 13:43:23 -04:00
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