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UnrealEngineUWP
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95d709859e36df23b642c0ebf8dfd7ebd4ede825
UnrealEngineUWP
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Engine
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Guillaume Abadie
95d709859e
Fixes a crash with parrallel rendering in the GPU benchmark, caused by a GetRenderQueryResult() call without flushing the command list before, leading to some EndRenderQuery() call not being executed.
...
#code_review: Daniell.Wright [CL 2574506 by Guillaume Abadie in Main branch]
2015-06-02 17:00:36 -04:00
..
Developer
Fortnite dev to main merge up to cl # 2564489
2015-06-02 11:44:27 -04:00
Editor
In Editor lighting test. part of the refactoring of the promotion pass.
2015-06-02 12:37:42 -04:00
Programs
#replayserver: Add support for storing users
2015-06-02 16:23:45 -04:00
Runtime
Fixes a crash with parrallel rendering in the GPU benchmark, caused by a GetRenderQueryResult() call without flushing the command list before, leading to some EndRenderQuery() call not being executed.
2015-06-02 17:00:36 -04:00
ThirdParty
Latest TPS licensing added
2015-06-01 10:00:27 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Fixing UBT by removing unreferenced variable introduced by CL 2561288
2015-05-21 19:32:37 -04:00
UE4Game.Target.cs
Create a precompiled UE4Game library so we can link plugins in binary releases.
2015-05-26 20:13:22 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00