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95d709859e36df23b642c0ebf8dfd7ebd4ede825
UnrealEngineUWP
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Engine
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Guillaume Abadie
95d709859e
Fixes a crash with parrallel rendering in the GPU benchmark, caused by a GetRenderQueryResult() call without flushing the command list before, leading to some EndRenderQuery() call not being executed.
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#code_review: Daniell.Wright [CL 2574506 by Guillaume Abadie in Main branch]
2015-06-02 17:00:36 -04:00
..
Binaries
…
Build
Every option how has tooltips. Also fixed issues with physics mode when the actor is moved from 0,0,0.
2015-06-02 16:53:51 -04:00
Config
Converted FUIAction to use ECheckBoxState when reporting its check state
2015-05-29 12:57:25 -04:00
Documentation
/Source
#UE4 Docs: Adding a little blurb about material compile errors if you fail to connect anything to the grass input node.
2015-06-02 16:30:42 -04:00
Extras
[INTEGRATE] Content from 4.8 branch.
2015-06-01 13:12:38 -04:00
Plugins
Proper fixes for PhyaCollision plugin compile errors
2015-06-02 15:58:09 -04:00
Programs
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Shaders
Gamma Correction - Changing the way all FColors are converted into FLinearColor by default. Previously all sRGB textures coming into the engine along with all other usage of FColor -> FLinearColor used a lookup table that assumed the final gamma correction would simply be pow(color, 1/DisplayGamma). However, that's not the case, we use the IEC 61966-2-1 standard on most platforms for both the scene renderer, as well as for gamma correction in Slate. In Slate you should now see an image matching Photoshop instead of being slightly darker in the lower ranges. However, because we don't want to invalidate all existing textures that users have authored, all existing UTextures have a UseLegacyGamma flag set to true, all new textures will be set to false. The flag is part of the DDC key calculation, but steps were taken so that when legacy is true, keys match existing keys to prevent universally invalidating all games DDCs just to make this change.
2015-05-29 16:03:43 -04:00
Source
Fixes a crash with parrallel rendering in the GPU benchmark, caused by a GetRenderQueryResult() call without flushing the command list before, leading to some EndRenderQuery() call not being executed.
2015-06-02 17:00:36 -04:00