Files
UnrealEngineUWP/Engine/Source/ThirdParty/mimalloc/mimalloc.Build.cs
eric mcdaniel be2d6bc18c Align inclusion of mimalloc include path and lib with the PLATFORM_SUPPORTS_MIMALLOC define in WindowsPlatform.h
#jira none
#rb david.harvey

[CL 11507986 by eric mcdaniel in 4.25 branch]
2020-02-18 13:43:43 -05:00

21 lines
589 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class mimalloc : ModuleRules
{
public mimalloc(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string miPath = Target.UEThirdPartySourceDirectory + "mimalloc\\";
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) && Target.Platform != UnrealTargetPlatform.Win32)
{
PublicAdditionalLibraries.Add(miPath + "out\\msvc-x64\\Release\\mimalloc-static.lib");
PublicSystemIncludePaths.Add(miPath + "include");
}
}
}