Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavModifierComponent.cpp
Mieszko Zielinski a1708e0630 Made NavModifierComponent work properly even if its owner's root component was marked as nav-irrelevant #UE4
While at it had to mess around with RegastNavMeshGenerator's initialization - the old way in some cases resulted in overriding once configured properties or needless dtNavMesh instance recreation.
In the process I've removed the Generator->Init() call from ARecastNavMesh::ConditionalConstructGenerator since now we call Init as part of generator's construction.

#jira UE-74448
#review-6533131 Yoan.StAmant
#rb Yoan.StAmant

[CL 6604191 by Mieszko Zielinski in Dev-Framework branch]
2019-05-22 06:50:15 -04:00

5.3 KiB