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15 lines
437 B
C++
15 lines
437 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "AudioCompressionSettings.h"
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FPlatformRuntimeAudioCompressionOverrides::FPlatformRuntimeAudioCompressionOverrides()
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: bOverrideCompressionTimes(false)
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, DurationThreshold(5.0f)
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, MaxNumRandomBranches(0)
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, SoundCueQualityIndex(0)
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{
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}
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FPlatformRuntimeAudioCompressionOverrides* FPlatformRuntimeAudioCompressionOverrides::DefaultCompressionOverrides = nullptr;
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