Files
UnrealEngineUWP/Engine/Source/Runtime/AudioPlatformConfiguration/Private/AudioCompressionSettings.cpp
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

15 lines
437 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AudioCompressionSettings.h"
FPlatformRuntimeAudioCompressionOverrides::FPlatformRuntimeAudioCompressionOverrides()
: bOverrideCompressionTimes(false)
, DurationThreshold(5.0f)
, MaxNumRandomBranches(0)
, SoundCueQualityIndex(0)
{
}
FPlatformRuntimeAudioCompressionOverrides* FPlatformRuntimeAudioCompressionOverrides::DefaultCompressionOverrides = nullptr;