// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "AudioCompressionSettings.h" FPlatformRuntimeAudioCompressionOverrides::FPlatformRuntimeAudioCompressionOverrides() : bOverrideCompressionTimes(false) , DurationThreshold(5.0f) , MaxNumRandomBranches(0) , SoundCueQualityIndex(0) { } FPlatformRuntimeAudioCompressionOverrides* FPlatformRuntimeAudioCompressionOverrides::DefaultCompressionOverrides = nullptr;