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63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class AndroidAdvertising : ModuleRules
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{
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public AndroidAdvertising( ReadOnlyTargetRules Target ) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Advertising",
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// ... add private dependencies that you statically link with here ...
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}
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);
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PublicIncludePathModuleNames.Add("Advertising");
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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// ... add any private module dependencies that should include paths
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Android)
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{
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string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
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AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "AndroidAdvertising_APL.xml"));
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}
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}
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}
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}
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