Files
UnrealEngineUWP/Engine/Source/Programs/ShaderCompileWorker/ShaderCompileWorker.Build.cs
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

52 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class ShaderCompileWorker : ModuleRules
{
public ShaderCompileWorker(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Projects",
"RenderCore",
"SandboxFile",
"TargetPlatform",
"ApplicationCore"
});
if (Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"NetworkFile",
"PakFile",
"StreamingFile",
});
}
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
"TargetPlatform",
});
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
// Include D3D compiler binaries
string EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
if (Target.Platform == UnrealTargetPlatform.Win32)
{
RuntimeDependencies.Add(EngineDir + "Binaries/ThirdParty/Windows/DirectX/x86/d3dcompiler_47.dll");
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
RuntimeDependencies.Add(EngineDir + "Binaries/ThirdParty/Windows/DirectX/x64/d3dcompiler_47.dll");
}
}
}