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930e33cb4873ae02027182feb2c779fed4085a1f
UnrealEngineUWP/Engine/Source/Programs/ShaderCompileWorker
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ben marsh 1fa30a0668 Fix assumption that editor and ShaderCompileWorker executables are in the same directory. It's possible to build an editor using a unique build environment so that it can be built with custom macros defined, etc...which puts the executable in (ProjectDir)/Binaries/Win64.
Now stores the full path to the shader source directories in the SCW input data archive, and normalizes it again on read.

[CODEREVIEW] Guillaume.Abadie, Rolando.Caloca
#jira UE-70785
#rb none

#ROBOMERGE-SOURCE: CL 5238601 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5238606 by ben marsh in Main branch]
2019-02-28 10:47:22 -05:00
..
Private
Fix assumption that editor and ShaderCompileWorker executables are in the same directory. It's possible to build an editor using a unique build environment so that it can be built with custom macros defined, etc...which puts the executable in (ProjectDir)/Binaries/Win64.
2019-02-28 10:47:22 -05:00
ShaderCompileWorker.Build.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
ShaderCompileWorker.Target.cs
Merging //UE4/Dev-Main@4729937 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-15 18:30:06 -05:00
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