Files
UnrealEngineUWP/Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

39 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "Modules/ModuleInterface.h"
/**
* New Level Dialog module
*/
class FNewLevelDialogModule : public IModuleInterface
{
public:
/**
* Called right after the plugin DLL has been loaded and the plugin object has been created
*/
virtual void StartupModule();
/**
* Called before the plugin is unloaded, right before the plugin object is destroyed.
*/
virtual void ShutdownModule();
/**
* Creates and show a window with an SNewLevelDialog
*
* @param ParentWidget - The parent widget for the modal window showing the dialog
* @param OutTemplateName - (out) The package name of the template map selected by the user. Empty if blank map selected.
* @return true if the user selected a valid item, false if the user canceled
*/
virtual bool CreateAndShowNewLevelDialog( const TSharedPtr<const SWidget> ParentWidget, FString& OutTemplateMapPackageName );
/** New Level Dialog app identifier string */
static const FName NewLevelDialogAppIdentifier;
};