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36 lines
843 B
C++
36 lines
843 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "EnvironmentQueryGraphNode.h"
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#include "EnvironmentQueryGraphNode_Test.generated.h"
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UCLASS()
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class UEnvironmentQueryGraphNode_Test : public UEnvironmentQueryGraphNode
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{
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GENERATED_UCLASS_BODY()
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/** weight percent for display */
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UPROPERTY()
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float TestWeightPct;
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/** weight is passed as named param */
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UPROPERTY()
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uint32 bHasNamedWeight : 1;
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/** toggles test */
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UPROPERTY()
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uint32 bTestEnabled : 1;
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uint32 bStatShowOverlay : 1;
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FEnvionmentQueryNodeStats Stats;
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virtual void InitializeInstance() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetDescription() const override;
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void SetDisplayedWeight(float Pct, bool bNamed);
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};
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