// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "EnvironmentQueryGraphNode.h" #include "EnvironmentQueryGraphNode_Test.generated.h" UCLASS() class UEnvironmentQueryGraphNode_Test : public UEnvironmentQueryGraphNode { GENERATED_UCLASS_BODY() /** weight percent for display */ UPROPERTY() float TestWeightPct; /** weight is passed as named param */ UPROPERTY() uint32 bHasNamedWeight : 1; /** toggles test */ UPROPERTY() uint32 bTestEnabled : 1; uint32 bStatShowOverlay : 1; FEnvionmentQueryNodeStats Stats; virtual void InitializeInstance() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetDescription() const override; void SetDisplayedWeight(float Pct, bool bNamed); };