Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphCommands.cpp
YuchenMei 9b58593734 PR #5547: Hide Unrelated Nodes Blueprints Editor Feature (Contributed by YuchenMei)
#rb me

[CL 5112201 by Lauren Ridge in Dev-Editor branch]
2019-02-21 15:00:31 -05:00

14 lines
547 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphCommands.h"
#define LOCTEXT_NAMESPACE "AnimGraphCommands"
void FAnimGraphCommands::RegisterCommands()
{
UI_COMMAND(TogglePoseWatch, "Toggle Pose Watch", "Toggle Pose Watching on this node", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND( ToggleHideUnrelatedNodes, "Hide Unrelated", "Toggles automatically hiding nodes which are unrelated to the selected nodes.", EUserInterfaceActionType::ToggleButton, FInputChord() );
}
#undef LOCTEXT_NAMESPACE