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Adds: - New sub-instance functionality (dynamic setting, inline evaluation) - Animation layers (experimental) #rb Jurre.deBaare [FYI] Laurent.Delayen #rnx #ROBOMERGE-SOURCE: CL 6604742 via CL 6605911 #ROBOMERGE-BOT: (v356-6605775) [CL 6605970 by thomas sarkanen in Main branch]
31 lines
937 B
C++
31 lines
937 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Misc/Guid.h"
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#include "AnimGraphNode_SubInstanceBase.h"
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#include "Animation/AnimNode_SubInstance.h"
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#include "AnimGraphNode_SubInstance.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_SubInstance : public UAnimGraphNode_SubInstanceBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Category = Settings)
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FAnimNode_SubInstance Node;
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// Begin UAnimGraphNode_CustomProperty
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virtual FAnimNode_CustomProperty* GetCustomPropertyNode() override { return &Node; }
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virtual const FAnimNode_CustomProperty* GetCustomPropertyNode() const override { return &Node; }
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// Begin UAnimGraphNode_SubInstanceBase
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virtual FAnimNode_SubInstance* GetSubInstanceNode() override { return &Node; }
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virtual const FAnimNode_SubInstance* GetSubInstanceNode() const override { return &Node; }
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};
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