Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes
thomas sarkanen 3d47427e47 Layer nodes can now only select from the interfaces/layers that are in the current animation blueprint
Slight change to the runtime behaviour: when running a layer with the same class as its hosting BP, we use a 'self' layer rather than outputting a warning.

#rb Jurre.deBaare
[FYI] Jurre.daBaare, Aaron.Cox, Laurent.Delayen
#rnx


#ROBOMERGE-SOURCE: CL 6628708 via CL 6629035
#ROBOMERGE-BOT: (vundefined-6620334)

[CL 6629054 by thomas sarkanen in Main branch]
2019-05-24 10:11:07 -04:00
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