Files
UnrealEngineUWP/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewSceneModule.h
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

44 lines
1.6 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "PropertyEditorDelegates.h"
class SWidget;
class FAdvancedPreviewScene;
class FAdvancedPreviewSceneModule : public IModuleInterface
{
public:
/** Info about a per-instance details customization */
struct FDetailCustomizationInfo
{
UStruct* Struct;
FOnGetDetailCustomizationInstance OnGetDetailCustomizationInstance;
};
/** Info about a per-instance property type customization */
struct FPropertyTypeCustomizationInfo
{
FName StructName;
FOnGetPropertyTypeCustomizationInstance OnGetPropertyTypeCustomizationInstance;
};
// IModuleInterface implementation
virtual void StartupModule() override;
virtual void ShutdownModule() override;
/**
* Create an advanced preview scene settings widget.
*
* @param InPreviewScene The preview scene to create the widget for
* @param InAdditionalSettings Additional settings object to display in the view
* @param InDetailCustomizations Customizations to use for this details tab
* @param InPropertyTypeCustomizations Customizations to use for this details tab
* @return a new widget
*/
virtual TSharedRef<SWidget> CreateAdvancedPreviewSceneSettingsWidget(const TSharedRef<FAdvancedPreviewScene>& InPreviewScene, UObject* InAdditionalSettings = nullptr, const TArray<FDetailCustomizationInfo>& InDetailCustomizations = TArray<FDetailCustomizationInfo>(), const TArray<FPropertyTypeCustomizationInfo>& InPropertyTypeCustomizations = TArray<FPropertyTypeCustomizationInfo>());
};