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41 lines
916 B
C++
41 lines
916 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "SAddContentDialog.h"
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#include "Widgets/Layout/SBorder.h"
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#include "EditorStyleSet.h"
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#include "SAddContentWidget.h"
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#define LOCTEXT_NAMESPACE "AddContentDialog"
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void SAddContentDialog::Construct(const FArguments& InArgs)
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{
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SAssignNew(AddContentWidget, SAddContentWidget);
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SWindow::Construct(SWindow::FArguments()
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.Title(LOCTEXT("AddContentDialogTitle", "Add Content to the Project"))
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.SizingRule(ESizingRule::UserSized)
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.ClientSize(FVector2D(900, 500))
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.SupportsMinimize(false)
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.SupportsMaximize(false)
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[
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SNew(SBorder)
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.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
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.Padding(FMargin(15))
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[
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SNew(SVerticalBox)
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// Add content widget.
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+ SVerticalBox::Slot()
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[
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AddContentWidget.ToSharedRef()
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]
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]
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]);
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}
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SAddContentDialog::~SAddContentDialog()
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{
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}
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#undef LOCTEXT_NAMESPACE
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