// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "SAddContentDialog.h" #include "Widgets/Layout/SBorder.h" #include "EditorStyleSet.h" #include "SAddContentWidget.h" #define LOCTEXT_NAMESPACE "AddContentDialog" void SAddContentDialog::Construct(const FArguments& InArgs) { SAssignNew(AddContentWidget, SAddContentWidget); SWindow::Construct(SWindow::FArguments() .Title(LOCTEXT("AddContentDialogTitle", "Add Content to the Project")) .SizingRule(ESizingRule::UserSized) .ClientSize(FVector2D(900, 500)) .SupportsMinimize(false) .SupportsMaximize(false) [ SNew(SBorder) .BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder")) .Padding(FMargin(15)) [ SNew(SVerticalBox) // Add content widget. + SVerticalBox::Slot() [ AddContentWidget.ToSharedRef() ] ] ]); } SAddContentDialog::~SAddContentDialog() { } #undef LOCTEXT_NAMESPACE