Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Private/TargetPlatformBase.cpp
mickael gilabert 745e065507 Added mesh distance field downsampling capability during serialization time (compressed and not compressed)
Added DownSampleMeshDistanceFieldDivider target platform variable

#rb daniel.wright
#rnx


#ROBOMERGE-SOURCE: CL 6442105 via CL 6444722

[CL 6444741 by mickael gilabert in Main branch]
2019-05-14 09:50:20 -04:00

46 lines
1.5 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "Common/TargetPlatformBase.h"
#include "HAL/IConsoleManager.h"
#include "DeviceBrowserDefaultPlatformWidgetCreator.h"
bool FTargetPlatformBase::UsesForwardShading() const
{
static IConsoleVariable* CVarForwardShading = IConsoleManager::Get().FindConsoleVariable(TEXT("r.ForwardShading"));
return CVarForwardShading ? (CVarForwardShading->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesDBuffer() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.DBuffer"));
return CVar ? (CVar->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesBasePassVelocity() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.BasePassOutputsVelocity"));
return CVar ? (CVar->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesSelectiveBasePassOutputs() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.SelectiveBasePassOutputs"));
return CVar ? (CVar->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesDistanceFields() const
{
return true;
}
float FTargetPlatformBase::GetDownSampleMeshDistanceFieldDivider() const
{
return 1.0f;
}
TSharedPtr<IDeviceManagerCustomPlatformWidgetCreator> FTargetPlatformBase::GetCustomWidgetCreator() const
{
static TSharedPtr<FDeviceBrowserDefaultPlatformWidgetCreator> DefaultWidgetCreator = MakeShared<FDeviceBrowserDefaultPlatformWidgetCreator>();
return DefaultWidgetCreator;
}