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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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930e33cb4873ae02027182feb2c779fed4085a1f
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Private
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Ben Marsh 0cc6e3dca6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00
..
DeviceBrowserDefaultPlatformWidgetCreator.cpp
Copying //UE4/Dev-Console to Main (//UE4/Main) Source CL: 4825024
2019-01-28 17:35:18 -05:00
DeviceBrowserDefaultPlatformWidgetCreator.h
Copying //UE4/Dev-Console to Main (//UE4/Main) Source CL: 4825024
2019-01-28 17:35:18 -05:00
InstalledPlatformInfo.cpp
Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
2019-01-02 00:55:51 -05:00
SDeviceBrowserDefaultPlatformAddWidget.cpp
Copying //UE4/Dev-Console to Main (//UE4/Main) Source CL: 4825024
2019-01-28 17:35:18 -05:00
SDeviceBrowserDefaultPlatformAddWidget.h
Copying //UE4/Dev-Console to Main (//UE4/Main) Source CL: 4825024
2019-01-28 17:35:18 -05:00
TargetPlatformBase.cpp
Added mesh distance field downsampling capability during serialization time (compressed and not compressed)
2019-05-14 09:50:20 -04:00
TargetPlatformManagerModule.cpp
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
2019-05-24 11:51:54 -04:00
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