Files
UnrealEngineUWP/Engine/Source/Developer/MeshUtilitiesCommon
yujiang wang 4d5cbe9bb8 Fix various issues related to lightmap 2-texel padding not being considered
* UVs in lightmap density view were shifting after building lighting. Fixed by considering the padding even if lightmap data is invalid
* Auto generated lightmap UV was snapping charts to the whole padded lightmap instead of the actual valid center region. Fixed by subtracing 2 texels from the packing resolution
* Also fixed some merging conflicts of auto gen

#rb none
[FYI] brian.karis, daniel.wright
#jira UE-64923

#ROBOMERGE-SOURCE: CL 5320218 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5337165 by yujiang wang in Main branch]
2019-03-07 09:34:27 -05:00
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