Commit Graph

7 Commits

Author SHA1 Message Date
yujiang wang
4d5cbe9bb8 Fix various issues related to lightmap 2-texel padding not being considered
* UVs in lightmap density view were shifting after building lighting. Fixed by considering the padding even if lightmap data is invalid
* Auto generated lightmap UV was snapping charts to the whole padded lightmap instead of the actual valid center region. Fixed by subtracing 2 texels from the packing resolution
* Also fixed some merging conflicts of auto gen

#rb none
[FYI] brian.karis, daniel.wright
#jira UE-64923

#ROBOMERGE-SOURCE: CL 5320218 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5337165 by yujiang wang in Main branch]
2019-03-07 09:34:27 -05:00
johan duparc
ac2144e4f4 fix build warning for [Compile UE4Editor Linux]
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 4924595 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4924599 by johan duparc in Main branch]
2019-02-06 16:51:30 -05:00
johan duparc
a79abfeef5 Copy of 4923653, 4923695 from //UE4/Dev-Enterprise:
UV packing issue for geometries with high chart count
#jira UE-69450
#jira UE-56602
#jira UE-56555
#jira UEENT-322
#rb JeanMichel.Dignard

#ROBOMERGE-SOURCE: CL 4923742 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4923746 by johan duparc in Main branch]
2019-02-06 15:01:38 -05:00
Ben Marsh
9655b03674 Trigger a link error whenever a module is missing a valid IMPLEMENT_MODULE macro on Windows.
The IMPLEMENT_MODULE macro now defines an empty function called IMPLEMENT_MODULE_{ModuleName}, to which we force a reference to via the linker command line. This behavior can be disabled on a per-module basis by setting bRequiresImplementModule = false from a .build.cs file.

#rb none

[CL 4827582 by Ben Marsh in Main branch]
2019-01-28 22:59:56 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Matt Kuhlenschmidt
fd31a13879 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4292489 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-08-16 11:46:17 -04:00
Yuriy ODonnell
2fce49e85a Moved duplicated code from MeshUtilities and MeshDescriptionOperations (FLayoutUV, FAllocator2D, FOverlappingCorners, etc.) into a new single module MeshUtilitiesCommon.
Add a generic opaque mesh view interface FLayoutUV::IMeshView to abstract mesh data access and allow FLayoutUV to be used with any mesh type in any module.
Replaced few instances of using an old version of overlapping corners data structure (multi-map) with new specialized FOverlappingCorners container.

#rb Alexis.Matte
#rb Brian.Karis

[CL 4242975 by Yuriy ODonnell in Dev-Editor branch]
2018-07-31 05:49:40 -04:00