You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
45 lines
996 B
C++
45 lines
996 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "IMeshBuilderModule.h"
|
|
#include "Modules/ModuleManager.h"
|
|
|
|
#include "StaticMeshBuilder.h"
|
|
#include "Engine/StaticMesh.h"
|
|
|
|
class FMeshBuilderModule : public IMeshBuilderModule
|
|
{
|
|
public:
|
|
|
|
FMeshBuilderModule()
|
|
{
|
|
}
|
|
|
|
virtual void StartupModule() override
|
|
{
|
|
// Register any modular features here
|
|
}
|
|
|
|
virtual void ShutdownModule() override
|
|
{
|
|
// Unregister any modular features here
|
|
}
|
|
|
|
virtual bool BuildMesh(FStaticMeshRenderData& OutRenderData, UObject* Mesh, const FStaticMeshLODGroup& LODGroup) override;
|
|
|
|
private:
|
|
|
|
};
|
|
|
|
IMPLEMENT_MODULE(FMeshBuilderModule, MeshBuilder );
|
|
|
|
bool FMeshBuilderModule::BuildMesh(FStaticMeshRenderData& OutRenderData, class UObject* Mesh, const FStaticMeshLODGroup& LODGroup)
|
|
{
|
|
UStaticMesh* StaticMesh = Cast<UStaticMesh>(Mesh);
|
|
if (StaticMesh != nullptr)
|
|
{
|
|
//Call the static mesh builder
|
|
return FStaticMeshBuilder().Build(OutRenderData, StaticMesh, LODGroup);
|
|
}
|
|
return false;
|
|
}
|