Files
UnrealEngineUWP/Engine/Source/Developer/Mac/MacClientTargetPlatform/MacClientTargetPlatform.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

31 lines
724 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MacClientTargetPlatform : ModuleRules
{
public MacClientTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("CoreUObject"); // @todo Mac: for some reason it's needed to link in debug on Mac
PrivateDependencyModuleNames.Add("Engine");
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Mac/MacTargetPlatform/Private"
}
);
}
}