// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MacClientTargetPlatform : ModuleRules { public MacClientTargetPlatform(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "TargetPlatform", "DesktopPlatform", } ); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.Add("CoreUObject"); // @todo Mac: for some reason it's needed to link in debug on Mac PrivateDependencyModuleNames.Add("Engine"); PrivateIncludePathModuleNames.Add("TextureCompressor"); } PrivateIncludePaths.AddRange( new string[] { "Developer/Mac/MacTargetPlatform/Private" } ); } }