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48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GameplayDebugger : ModuleRules
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{
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public GameplayDebugger(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"RenderCore",
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"InputCore",
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"SlateCore",
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"Slate",
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});
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PrivateIncludePaths.AddRange(
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new string[] {
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"Developer/GameplayDebugger/Private",
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"Developer/Settings/Public",
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});
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"EditorStyle",
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"UnrealEd",
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"LevelEditor",
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"PropertyEditor",
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});
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}
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if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
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{
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PrecompileForTargets = PrecompileTargetsType.Any;
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}
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}
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}
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}
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