Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools/Public/AssetToolsModule.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

41 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "IAssetTools.h"
class FAssetToolsModule : public IModuleInterface
{
public:
virtual void StartupModule();
virtual void ShutdownModule();
virtual IAssetTools& Get() const;
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline FAssetToolsModule& GetModule()
{
static const FName ModuleName = "AssetTools";
return FModuleManager::LoadModuleChecked< FAssetToolsModule >(ModuleName);
}
static inline bool IsModuleLoaded()
{
static const FName ModuleName = "AssetTools";
return FModuleManager::Get().IsModuleLoaded(ModuleName);
}
private:
TWeakObjectPtr<class UAssetToolsImpl> AssetToolsPtr;
class FAssetToolsConsoleCommands* ConsoleCommands;
};