Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/XcodeProjectFileGenerator.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

237 lines
9.3 KiB
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace UnrealBuildTool
{
/// <summary>
/// Represents a folder within the master project (e.g. Visual Studio solution)
/// </summary>
class XcodeProjectFolder : MasterProjectFolder
{
public XcodeProjectFolder(ProjectFileGenerator InitOwnerProjectFileGenerator, string InitFolderName)
: base(InitOwnerProjectFileGenerator, InitFolderName)
{
}
}
/// <summary>
/// Xcode project file generator implementation
/// </summary>
class XcodeProjectFileGenerator : ProjectFileGenerator
{
// always seed the random number the same, so multiple runs of the generator will generate the same project
static Random Rand = new Random(0);
public XcodeProjectFileGenerator(FileReference InOnlyGameProject)
: base(InOnlyGameProject)
{
}
/// <summary>
/// Make a random Guid string usable by Xcode (24 characters exactly)
/// </summary>
public static string MakeXcodeGuid()
{
string Guid = "";
byte[] Randoms = new byte[12];
Rand.NextBytes(Randoms);
for (int Index = 0; Index < 12; Index++)
{
Guid += Randoms[Index].ToString("X2");
}
return Guid;
}
/// File extension for project files we'll be generating (e.g. ".vcxproj")
override public string ProjectFileExtension
{
get
{
return ".xcodeproj";
}
}
/// <summary>
/// </summary>
public override void CleanProjectFiles(DirectoryReference InMasterProjectDirectory, string InMasterProjectName, DirectoryReference InIntermediateProjectFilesPath)
{
DirectoryReference MasterProjDeleteFilename = DirectoryReference.Combine(InMasterProjectDirectory, InMasterProjectName + ".xcworkspace");
if (MasterProjDeleteFilename.Exists())
{
Directory.Delete(MasterProjDeleteFilename.FullName, true);
}
// Delete the project files folder
if (InIntermediateProjectFilesPath.Exists())
{
try
{
Directory.Delete(InIntermediateProjectFilesPath.FullName, true);
}
catch (Exception Ex)
{
Log.TraceInformation("Error while trying to clean project files path {0}. Ignored.", InIntermediateProjectFilesPath);
Log.TraceInformation("\t" + Ex.Message);
}
}
}
/// <summary>
/// Allocates a generator-specific project file object
/// </summary>
/// <param name="InitFilePath">Path to the project file</param>
/// <returns>The newly allocated project file object</returns>
protected override ProjectFile AllocateProjectFile(FileReference InitFilePath)
{
return new XcodeProjectFile(InitFilePath, OnlyGameProject);
}
/// ProjectFileGenerator interface
public override MasterProjectFolder AllocateMasterProjectFolder(ProjectFileGenerator InitOwnerProjectFileGenerator, string InitFolderName)
{
return new XcodeProjectFolder(InitOwnerProjectFileGenerator, InitFolderName);
}
private bool WriteWorkspaceSettingsFile(string Path)
{
var WorkspaceSettingsContent = new StringBuilder();
WorkspaceSettingsContent.Append("<?xml version=\"1.0\" encoding=\"UTF-8\"?>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("<plist version=\"1.0\">" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("<dict>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("\t<key>BuildLocationStyle</key>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("\t<string>UseTargetSettings</string>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("\t<key>CustomBuildLocationType</key>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("\t<string>RelativeToDerivedData</string>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("\t<key>DerivedDataLocationStyle</key>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("\t<string>Default</string>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("\t<key>IssueFilterStyle</key>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("\t<string>ShowAll</string>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("\t<key>LiveSourceIssuesEnabled</key>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("\t<true/>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("\t<key>SnapshotAutomaticallyBeforeSignificantChanges</key>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("\t<true/>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("\t<key>SnapshotLocationStyle</key>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("\t<string>Default</string>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("</dict>" + ProjectFileGenerator.NewLine);
WorkspaceSettingsContent.Append("</plist>" + ProjectFileGenerator.NewLine);
return WriteFileIfChanged(Path, WorkspaceSettingsContent.ToString(), new UTF8Encoding());
}
private bool WriteXcodeWorkspace()
{
bool bSuccess = true;
var WorkspaceDataContent = new StringBuilder();
WorkspaceDataContent.Append("<?xml version=\"1.0\" encoding=\"UTF-8\"?>" + ProjectFileGenerator.NewLine);
WorkspaceDataContent.Append("<Workspace" + ProjectFileGenerator.NewLine);
WorkspaceDataContent.Append(" version = \"1.0\">" + ProjectFileGenerator.NewLine);
System.Action< List<MasterProjectFolder> /* Folders */, string /* Ident */ > AddProjectsFunction = null;
AddProjectsFunction = (FolderList, Ident) =>
{
foreach (XcodeProjectFolder CurFolder in FolderList)
{
WorkspaceDataContent.Append(Ident + " <Group" + ProjectFileGenerator.NewLine);
WorkspaceDataContent.Append(Ident + " location = \"container:\" name = \"" + CurFolder.FolderName + "\">" + ProjectFileGenerator.NewLine);
AddProjectsFunction(CurFolder.SubFolders, Ident + " ");
foreach (ProjectFile CurProject in CurFolder.ChildProjects)
{
XcodeProjectFile XcodeProject = CurProject as XcodeProjectFile;
if (XcodeProject != null)
{
WorkspaceDataContent.Append(Ident + " <FileRef" + ProjectFileGenerator.NewLine);
WorkspaceDataContent.Append(Ident + " location = \"group:" + XcodeProject.ProjectFilePath.MakeRelativeTo(ProjectFileGenerator.MasterProjectPath) + "\">" + ProjectFileGenerator.NewLine);
WorkspaceDataContent.Append(Ident + " </FileRef>" + ProjectFileGenerator.NewLine);
}
}
WorkspaceDataContent.Append(Ident + " </Group>" + ProjectFileGenerator.NewLine);
}
};
AddProjectsFunction(RootFolder.SubFolders, "");
WorkspaceDataContent.Append("</Workspace>" + ProjectFileGenerator.NewLine);
string ProjectName = MasterProjectName;
if (ProjectFilePlatform != XcodeProjectFilePlatform.All)
{
ProjectName += ProjectFilePlatform == XcodeProjectFilePlatform.Mac ? "_Mac" : (ProjectFilePlatform == XcodeProjectFilePlatform.iOS ? "_IOS" : "_TVOS");
}
var WorkspaceDataFilePath = MasterProjectPath + "/" + ProjectName + ".xcworkspace/contents.xcworkspacedata";
bSuccess = WriteFileIfChanged(WorkspaceDataFilePath, WorkspaceDataContent.ToString(), new UTF8Encoding());
if (bSuccess)
{
var WorkspaceSettingsFilePath = MasterProjectPath + "/" + ProjectName + ".xcworkspace/xcuserdata/" + Environment.UserName + ".xcuserdatad/WorkspaceSettings.xcsettings";
bSuccess = WriteWorkspaceSettingsFile(WorkspaceSettingsFilePath);
}
return bSuccess;
}
protected override bool WriteMasterProjectFile(ProjectFile UBTProject)
{
return WriteXcodeWorkspace();
}
[Flags]
public enum XcodeProjectFilePlatform
{
Mac = 1 << 0,
iOS = 1 << 1,
tvOS = 1 << 2,
All = Mac | iOS | tvOS
}
/// Which platforms we should generate targets for
static public XcodeProjectFilePlatform ProjectFilePlatform = XcodeProjectFilePlatform.All;
/// Should we generate a special project to use for iOS signing instead of a normal one
static public bool bGeneratingRunIOSProject = false;
/// Should we generate a special project to use for tvOS signing instead of a normal one
static public bool bGeneratingRunTVOSProject = false;
/// <summary>
/// Configures project generator based on command-line options
/// </summary>
/// <param name="Arguments">Arguments passed into the program</param>
/// <param name="IncludeAllPlatforms">True if all platforms should be included</param>
protected override void ConfigureProjectFileGeneration(string[] Arguments, ref bool IncludeAllPlatforms)
{
// Call parent implementation first
base.ConfigureProjectFileGeneration(Arguments, ref IncludeAllPlatforms);
ProjectFilePlatform = IncludeAllPlatforms ? XcodeProjectFilePlatform.All : XcodeProjectFilePlatform.Mac;
foreach (var CurArgument in Arguments)
{
if (CurArgument.StartsWith("-iOSDeployOnly", StringComparison.InvariantCultureIgnoreCase))
{
bGeneratingRunIOSProject = true;
break;
}
if (CurArgument.StartsWith("-tvOSDeployOnly", StringComparison.InvariantCultureIgnoreCase))
{
bGeneratingRunTVOSProject = true;
break;
}
}
if (bGeneratingGameProjectFiles)
{
IncludeEngineSource = true;
}
}
}
}