Files
UnrealEngineUWP/Engine/Source/Editor/Localization/Private/LocalizationModule.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

37 lines
911 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "LocalizationPrivatePCH.h"
#include "LocalizationModule.h"
#include "LocalizationTargetTypes.h"
#include "LocalizationSettings.h"
ULocalizationTarget* FLocalizationModule::GetLocalizationTargetByName(FString TargetName, bool bIsEngineTarget)
{
if (bIsEngineTarget)
{
ULocalizationTargetSet* EngineTargetSet = ULocalizationSettings::GetEngineTargetSet();
for (ULocalizationTarget* Target : EngineTargetSet->TargetObjects)
{
if (Target->Settings.Name == TargetName)
{
return Target;
}
}
}
else
{
ULocalizationTargetSet* EngineTargetSet = ULocalizationSettings::GetEngineTargetSet();
for (ULocalizationTarget* Target : EngineTargetSet->TargetObjects)
{
if (Target->Settings.Name == TargetName)
{
return Target;
}
}
}
return nullptr;
}
IMPLEMENT_MODULE(FLocalizationModule, Localization);