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UnrealEngineUWP/Engine/Source/Editor/Localization/Private/LocalizationModule.cpp

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "LocalizationPrivatePCH.h"
#include "LocalizationModule.h"
#include "LocalizationTargetTypes.h"
#include "LocalizationSettings.h"
ULocalizationTarget* FLocalizationModule::GetLocalizationTargetByName(FString TargetName, bool bIsEngineTarget)
{
if (bIsEngineTarget)
{
ULocalizationTargetSet* EngineTargetSet = ULocalizationSettings::GetEngineTargetSet();
for (ULocalizationTarget* Target : EngineTargetSet->TargetObjects)
{
if (Target->Settings.Name == TargetName)
{
return Target;
}
}
}
else
{
ULocalizationTargetSet* EngineTargetSet = ULocalizationSettings::GetEngineTargetSet();
for (ULocalizationTarget* Target : EngineTargetSet->TargetObjects)
{
if (Target->Settings.Name == TargetName)
{
return Target;
}
}
}
return nullptr;
}
IMPLEMENT_MODULE(FLocalizationModule, Localization);