2016-01-07 08:17:16 -05:00
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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2015-07-06 14:49:51 -04:00
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#include "LocalizationPrivatePCH.h"
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#include "LocalizationModule.h"
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#include "LocalizationTargetTypes.h"
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#include "LocalizationSettings.h"
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ULocalizationTarget* FLocalizationModule::GetLocalizationTargetByName(FString TargetName, bool bIsEngineTarget)
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{
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if (bIsEngineTarget)
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{
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ULocalizationTargetSet* EngineTargetSet = ULocalizationSettings::GetEngineTargetSet();
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for (ULocalizationTarget* Target : EngineTargetSet->TargetObjects)
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{
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if (Target->Settings.Name == TargetName)
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{
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return Target;
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}
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}
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}
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else
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{
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ULocalizationTargetSet* EngineTargetSet = ULocalizationSettings::GetEngineTargetSet();
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for (ULocalizationTarget* Target : EngineTargetSet->TargetObjects)
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{
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if (Target->Settings.Name == TargetName)
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{
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return Target;
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}
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}
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}
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return nullptr;
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}
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IMPLEMENT_MODULE(FLocalizationModule, Localization);
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