Files
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Private/CrashDebugHelperModule.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

43 lines
813 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "CrashDebugHelperPrivatePCH.h"
IMPLEMENT_MODULE(FCrashDebugHelperModule, CrashDebugHelper);
DEFINE_LOG_CATEGORY(LogCrashDebugHelper);
#if PLATFORM_WINDOWS
#include "CrashDebugHelperWindows.h"
#elif PLATFORM_LINUX
#include "CrashDebugHelperLinux.h"
#elif PLATFORM_MAC
#include "CrashDebugHelperMac.h"
#else
#error "Unknown platform"
#endif
void FCrashDebugHelperModule::StartupModule()
{
CrashDebugHelper = new FCrashDebugHelper();
if (CrashDebugHelper != nullptr)
{
CrashDebugHelper->Init();
}
}
void FCrashDebugHelperModule::ShutdownModule()
{
if (CrashDebugHelper != nullptr)
{
delete CrashDebugHelper;
CrashDebugHelper = nullptr;
}
}
ICrashDebugHelper* FCrashDebugHelperModule::Get()
{
return CrashDebugHelper;
}