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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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92ff150bd28711d223bd88b25db2e34c7a09dced
UnrealEngineUWP/Engine/Source/Developer/TextureFormatASTC
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ben woodhouse 31208ca2a1 Add a new set of ASTC pixel formats for storing high precision normals in RG channels. The texture is encoded as LA for higher precision, swizzled to RG at runtime for shader compatibility with BC5. Requires RHI support.
Runtime pixel formats are named  PF_ASTC_<blocksize>_NORM_RG. Use texture format name ASTC_NormalRG_Precise for encoding.

[CL 25563983 by ben woodhouse in ue5-main branch]
2023-05-22 10:41:55 -04:00
..
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Add a new set of ASTC pixel formats for storing high precision normals in RG channels. The texture is encoded as LA for higher precision, swizzled to RG at runtime for shader compatibility with BC5. Requires RHI support.
2023-05-22 10:41:55 -04:00
TextureFormatASTC.Build.cs
Readded "TextureFormatIntelISPCTexComp" so "TextureFormatIntelISPCTexComp" is loaded before ASTC.
2023-05-15 20:06:48 -04:00
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