Files
UnrealEngineUWP/Engine/Source/ThirdParty/jemalloc/jemalloc.Build.cs
joe kirchoff e4b870ac3b Update external modules to add include paths to PublicSystemIncludePaths rather than PublicIncludePaths
#rnx
#rb trivial

[CL 22876134 by joe kirchoff in ue5-main branch]
2022-10-31 20:55:55 -04:00

19 lines
608 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class jemalloc : ModuleRules
{
public jemalloc(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
// includes may differ depending on target platform
PublicSystemIncludePaths.Add(Target.UEThirdPartySourceDirectory + "jemalloc/include/Unix/" + Target.Architecture);
PublicAdditionalLibraries.Add(Target.UEThirdPartySourceDirectory + "jemalloc/lib/Unix/" + Target.Architecture + "/libjemalloc_pic.a");
}
}
}