Files
UnrealEngineUWP/Engine/Source/Runtime/SynthBenchmark/SynthBenchmark.Build.cs
2022-09-08 21:44:02 -04:00

38 lines
812 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SynthBenchmark : ModuleRules
{
public SynthBenchmark(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Renderer");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"RenderCore",
"RHI",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}
}