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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065896 by bryan.sefcik #preflight 62d4b1a5a6141b6adfb0c892 #jira #ROBOMERGE-OWNER: Bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) #ROBOMERGE-CONFLICT from-shelf [CL 21181076 by Bryan sefcik in ue5-main branch]
33 lines
936 B
C++
33 lines
936 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/Map.h"
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "Serialization/JsonWriter.h"
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class FJsonObject;
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/**
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* Descriptor for projects. Contains all the information contained within a .uproject file.
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*/
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struct PROJECTS_API FCustomBuildSteps
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{
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/** Mapping from host platform to list of commands */
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TMap<FString, TArray<FString>> HostPlatformToCommands;
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/** Whether this object is empty */
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bool IsEmpty() const;
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/** Reads the descriptor from the given JSON object */
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void Read(const FJsonObject& Object, const FString& FieldName);
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/** Writes the CustomBuildSteps to JSON */
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void Write(TJsonWriter<>& Writer, const FString& FieldName) const;
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/** Updates the given json object with this CustomBuildSteps */
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void UpdateJson(FJsonObject& JsonObject, const FString& FieldName) const;
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};
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