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-Added a Blend function overload that handles barycentric interpolation of 3 skin weights. -Refactored SetBoneWeightsFromBary (in DynamicVertexSkinWeightsAttribute.h) and ConstructVertexSkinWeightsAttribute (in SelectiveTessellate.cpp) functions to use the newly added Blend function for barycentric interpolation. -Since the default Blend behavior has changed, make sure that unit tests in BoneWeightTests.cpp are refactored. Added more tests for cases when bBlendZeroInfluence is set to true and when using Blend for barycentric interpolation. #rb halfdan.ingvarsson #jira None #preflight 6361de120c2e7c8f91668a75 [CL 22921407 by rinat abdrashitov in ue5-main branch]