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- fix collisions in debug dumps for material shaders - name the folder based on the material instance name (if building a material instance) instead of just the base material name, also hash the asset path and static parameters to differentiate materials with the same name and different path and different static permutations - add a debug dump option for writing single-job ShaderCompileWorker input files to allow debugging SCW in normal operation mode (including a separate txt file containing commandline args for SCW to do so) - use path concatenation operator instead of + in shadercompileworker when constructing input/output file paths #preflight 6362a45d6000216d2e15cd5b #rb Christopher.Waters #rb Rolando.Caloca #rb Yuriy.ODonnell [CL 22920594 by dan elksnitis in ue5-main branch]