Files
UnrealEngineUWP/Engine/Source/Editor/LevelAssetEditor/Private/LevelAssetEditorCommands.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

16 lines
463 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelAssetEditorCommands.h"
#include "Framework/Commands/InputChord.h"
#include "Framework/Commands/UICommandInfo.h"
#define LOCTEXT_NAMESPACE "FLevelAssetEditorModule"
void FLevelAssetEditorCommands::RegisterCommands()
{
UI_COMMAND(OpenPluginWindow, "Level Asset Editor", "Bring up an experiment level editor window", EUserInterfaceActionType::Button, FInputChord());
}
#undef LOCTEXT_NAMESPACE