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Applies optional filtering to the BP context menu and related UIs. Primarily this is implemented at the BlueprintActionDatabase/Registrar level as permissions are mostly static. One additional filter has been added to BlueprintActionFilter to handle filtering out items from assets that cannot be referenced from *this* blueprint. Added type filtering to the variable type tree to prevent creating disallowed variable types. This piggybacks on the already-existing FImportedPinTypeSelectorFilter. Also added some auditing console commands: bp.AuditThreadSafeFunctions and bp.AuditFunctionCallsForBlueprint Corrected FBlueprintEditorUtils::HasFunctionBlueprintThreadSafeMetaData to not track FUNC_BlueprintEvent flags for native functions. #jira UE-156715 #rb Phillip.Kavan,Jason.Stasik #preflight 62b9bedae77151e5996dd658 #ROBOMERGE-OWNER: thomas.sarkanen #ROBOMERGE-AUTHOR: thomas.sarkanen #ROBOMERGE-SOURCE: CL 20890474 via CL 20891658 via CL 20892543 via CL 20892549 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995) [CL 20896198 by thomas sarkanen in ue5-main branch]
58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class BlueprintGraph : ModuleRules
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{
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public BlueprintGraph(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Editor/BlueprintGraph/Private",
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"Editor/KismetCompiler/Public",
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}
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);
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OverridePackageType = PackageOverrideType.EngineDeveloper;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"EditorSubsystem",
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"DeveloperSettings"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"KismetCompiler",
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"EditorFramework",
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"UnrealEd",
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"GraphEditor",
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"SlateCore",
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"Kismet",
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"KismetWidgets",
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"PropertyEditor",
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"ToolMenus",
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"AssetTools",
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}
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);
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CircularlyReferencedDependentModules.AddRange(
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new string[] {
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"KismetCompiler",
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"UnrealEd",
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"GraphEditor",
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"Kismet",
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}
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);
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}
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}
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