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917f91f1dcf8fa6d06cd9760dec0d90077feb708
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
AudioEditor
History
henrik karlsson
4a5e13525d
Fixed non-unity non-pch compile errors
...
#preflight skipped #rb none [CL 22788359 by henrik karlsson in ue5-main branch]
2022-10-26 16:22:34 -04:00
..
Classes
Ran IWYU again on half of the Engine/Source/Editor/... source files.
2022-08-30 23:03:03 -04:00
Private
Fixed non-unity non-pch compile errors
2022-10-26 16:22:34 -04:00
Public
Editor - Beginning the process to no longer make loading all assets you right click in the content browser. The first step, is setting up the code to have a deprecation flag DEPRECATE_ASSET_TYPE_ACTIONS_NEEDING_LOADED_OBJECTS, this will make it illegal to implement GetActions on all AssetTypeAction implementations. Checked in disabled, enable it locally to begin trying to implement the recommended method detailed in the IAssetTypeActions header. WIP. One of the things this change does is outlaw (regardless of deprecation) the HasActions() function, this function is no longer used at all, and so we may as well remove its implementation, it also works well as a canary in finding other samples and things that need to be upgraded.
2022-10-14 16:59:41 -04:00
AudioEditor.Build.cs
Pass 1 on editor include fixes:
2022-09-11 18:33:06 -04:00